
The Tabletop Takeaway: A Board Game Design Podcast · Ananda Guneratne, Charlie McCarron, Trevor Muller-Hegel
114. Engine Building Games
·27 min·2 clips
Why unexpected good stuff in games feels fantastic, but unexpected bad stuff feels terrible.
As heard by us
A clear look at Wormspan's engine and the public goals that shape play.
Wormspan reads as a tidy example of a familiar system finding new life. The discussion stays close to the machinery: the six-action coin economy, cave exploration, dragon placement, end-of-round actions, and the public goals that keep everyone pointed at the same targets while…
Why you'd press play
Want a thoughtful breakdown of how Wormspan turns six coin-based actions into an engine?
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