
The Tabletop Takeaway: A Board Game Design Podcast · Ananda Guneratne, Charlie McCarron, Trevor Muller-Hegel
112. Homeworlds
·25 min·2 clips
Ananda explains why Homeworlds' supply system forces players to value every single piece on the board.
As heard by us
A rules first abstract that turns careful play into a clearer picture of the design.
Homeworlds is treated as a rules first abstract, with space war as the skin over it, and that fits the conversation well. The Ice House pieces are broken down into stars, ships, sizes, and colors, and the discussion keeps circling back to the choices those pieces force at the…
Why you'd press play
Press play if you want an abstract game broken down through the table talk.
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