The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish · [email protected]

Discord Woes – Lazy RPG Talk Show

·1 hr 8 min·4 clips
Mike Shea says Daggerheart feels like “every RPG” got put into one system.
1. The Lazy RPG Talk Show episode centers on a Fanatical Pathfinder 2 bundle, Stone Shatter Tomb, Dragonbane, Daggerheart, Discord, and Patreon Q&A. 2. Mike Shea hosts as Sly Flourish's creator, and his role matters because he is comparing products, house-ruling systems, and reporting from active campaigns. 3. The episode asks what is worth buying, what is changing in play, and what a GM should learn from Dragonbane and Daggerheart right now. 4. Shea says Fanatical is a new bundle source for him, and he notes that he has not used the service before. 5. The Pathfinder 2 bundle includes 26 products for $15, with the four core books, player core, GM core, monster core, player book two core, and Abomination Vaults. 6. He quotes an MSRP of $457 and says the bundle is “almost 97% off,” which makes the price the main selling point. 7. Shea also flags a past ebook bundle with DRM as a warning about delivery, even while saying this bundle is “DRM free instant delivery.” 8. Stone Shatter Tomb is a second-level Shadowdark adventure, and he says he played it as a player at a convention. 9. He describes the preview as a 17-page adventure with custom monsters, custom magic items, rival crawlers, and a Dyson map. 10. His Dragonbane campaign is now his Wednesday game, and he estimates the group is around ten sessions in. 11. He says the characters are gaining skills every session, and one player has already reached 18 in Evade. 12. He explains that Evade can turn will into hit points, because players spend three will to avoid taking damage. 13. Shea thinks Monster threats can be increased with ferocity and hit points, especially because six players and stronger skills raise the party's output. 14. He uses Dragonbane magic items to propose a lazy design trick: put weaker heroic abilities on items instead of making players spend heroic picks on them. 15. He also suggests skill-boosting items for underused skills, while keeping the original skill score capped at 18. 16. For spell-use items, he experiments with item-specific skill rolls so anyone can activate a staff or similar object without needing the usual language or magic training. 17. The Daggerheart segment starts from an article titled “A Dishonest Review Full of Lies,” which he says matched several of his own reactions. 18. His sharpest critique is that Daggerheart feels like it combines many RPG traditions, including Powered by the Apocalypse, 13th Age, Numenera, D&D 5E, and 4E, without settling on one. 19. The tone is practical and conversational, with Mike Shea moving from product advice to campaign design notes and then into system criticism. 20. Listeners who like tabletop RPG news, GM prep, and system design discussion will get the most from it; listeners who want only a single game review may skip.

As heard by us

A practical GM hangout that turns RPG news into usable prep ideas.

Mike Shea's talk show stays grounded in practical GM life, moving from a Pathfinder 2 bundle and the Stone Shatter Tomb Kickstarter to Dragonbane notes, a Daggerheart article, Discord drama, and a prep tip about carrying last session's work into the next one.

Read the full review in PlayNext →

Why you'd press play

You want GM prep that turns tabletop news into table use.

Read the full recommendation in PlayNext →
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