
McKenna describes aiming for Morgan's spine with an axe, then struggles with the guilt of killing.
As heard by us
Fate, violence, and a kidnapping drive the story into a tense supernatural sprint.
The story puts its cast in the middle of a grim scramble, where a death, a kidnapping, and a cultist assault all press in at once. Morgan's death keeps shadowing the conversation, and the central question never really shifts: what can still be changed when the wild hunt is…
Why you'd press play
Press play if you want vampires, old power, and a secret that can be used against everyone.
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