The GamerNode Show: A Board Game and Video Game Podcast · GamerNode

GamerNode Show 103: New to My Game Library

·24 min·1 clip
Shadows of Malice promises over 25,000 unique creatures and a different game every time.
1. The GamerNode Show episode 103 catalogs board games in Eddie Inzotto’s library that missed his top 75 games list. 2. Eddie Inzotto is the host, and his trading habits explain why several games entered the collection too late for the earlier ranking. 3. The episode asks what these unranked games are like and where they might fit between positions 1 and 75. 4. Shadows of Malice describes Zulthil, the Lord of Shadow, attempting to enter Aethos through a skin of malice. 5. Shadows of Malice offers cooperative play, modular boards, customizable difficulty, and play for one to eight players. 6. The Shadows of Malice box claims more than 25,000 unique creatures, 18 avatar masteries, and 40 creature abilities. 7. Summer Camp by Phil Walker-Harding uses deck building, merit badges, experience points, and three selected camp activities. 8. Eddie connects Summer Camp’s theme to his past work as a coach, photographer, teacher, and assistant director at summer camp. 9. Praga Caput Regni places players in 1347 Prague during Charles the Fourth’s rule over Bohemia and the Holy Roman Empire. 10. Eddie enjoyed Praga Caput Regni online but wants a table play with real people before rating it. 11. Kuzco reimplements Java, one of Michael Kiesling and Wolfgang Kramer’s trilogy games with Tikal and Mexico. 12. Bandada asks players to photograph birds by attracting them with preferred foods, and Chase A Step sent Eddie the game. 13. Omen: A Reign of War has two players gather wealth, play units, contest cities, use oracle abilities, and make offerings to gods. 14. Eddie describes Glasgow as a small-box city builder with a circular action track and a four-by-five central grid. 15. Eddie’s explanation of Glasgow emphasizes factories that trigger repeatedly and scoring based on adjacencies and tile types. 16. Einstein uses oddly shaped tiles, shared spatial connections, idea tiles, and cards based on configurations and common goals. 17. BattleLore’s French first-edition box interests Eddie because its fantasy setting is more grounded in wars such as the Hundred Years War. 18. Cascadia combines hexagonal terrain tiles, wildlife tokens, animal-specific scoring cards, habitat corridors, and variable goals. 19. Board-game traders will recognize Eddie’s collection turnover. 20. Players seeking heavy strategy may skip unplayed-game descriptions.
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