The Food Chain · BBC World Service

Video game food

·26 min·2 clips
Tim Kane used a stuffed pig with Velcro cysts to pitch the dystopian food horror of The Outer Worlds to a publisher.
This episode explores how food in video games serves as a storytelling tool, immerses players, and inspires real-world cooking. Guests include developer Tim Kane, recipe creator Cassandra Reader, and enthusiast Harriet Morris, discussing examples from Fallout to The Outer Worlds.

As heard by us

Video game food opens onto world-building and the real-world food systems it can prompt players to notice.

Food in video games becomes a way to think about design, memory, and the worlds players are asked to believe in. Ruth Alexander keeps the discussion plainspoken and focused, moving from pixel apples and healing potions to the stranger dishes people still remember, and the…

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Why you'd press play

You want games that make imaginary meals feel oddly real.

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