The Deca Tapes · Lex Noteboom

13: The Vampire

August 13, 2025·36 min·2 clips
The Vampire waits in park bushes for a jogger, then snaps 'what will I be this time?' — and attacks the man mid-stride, driving his face into a knee and drinking the blood.
The voice is already leaving. It talks as if departure should be easy, because this person has moved from one life to another so many times before. That is the lie. Each new cycle promises reinvention, but the body still remembers the city, the apartment, the smells, and what happened there. Concentrix becomes almost holy to the narrator. Whoever built it gets thanked, because even death would feel complete beside the chance to start again. Then the question comes back. What will I be? It repeats until it stops sounding curious and starts sounding automatic. The city will be missed. So will the apartment, bleach smell and all, because that place holds shelter and evidence at the same time. The bathroom is the center of it: helpless eyes, silenced bodies, and the narrator's quiet claim over what happened there. Then the ritual begins. A map of the WDU goes on the wall, eyes close, and a knife picks the next place. Northeast, this time. A long Greyhound ride waits, with money for one ticket and no identity ready yet. Usually it arrives on the way. This time the heart gives nothing, and that silence feels worse than not knowing. The episode makes movement sound like confession. Escape is not freedom here. It is upkeep, another practiced crossing into another circle. Even prison logic gives way at the end: there is always a tunnel, always a flaw in the fortress, always a way out.

As heard by us

A city falls apart, then a private logic of violence and reinvention comes into view.

The episode starts with a citywide failure that tips quickly into panic: devices go dark, people trade rumors about the man with a thousand faces, and the bombs begin landing farther out before edging closer. It then turns inward, and that is where it lands hardest.

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Why you'd press play

Press play for a first-person attack story that starts with broken phones and keeps tightening.

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