The Billowing Hilltop - A D&D Podcast · Dungeons & Dragons

Episode 270 – Step Into The Shadows

·43 min·4 clips
Wythe Marshall reveals how Why We Roll explores the fun and business of making TTRPGs.
This episode of The Billowing Hilltop podcast is a session of their Dungeons & Dragons campaign, "The Age of Worms." The hosts are the Dungeon Master and players Graham, Lucas, and Johnny, who is absent but referenced. The session is titled "Step Into The Shadows" and continues their ongoing adventure. The party is in the Free City, investigating the mysterious disappearances linked to the Age of Worms prophecy. They follow a lead to a dilapidated warehouse in the shadowy district known as The Docks. A character named Allustan provided them with a cryptic map pointing to this location. Inside, they discover hidden cultist symbols associated with Kyuss, the Wormgod. The session involves navigating the warehouse's trapped interior and avoiding patrolling guards described as "Ebon Triad enforcers." A tense moment occurs when Graham's character, a rogue, fails a stealth check while scouting ahead. The group debates using a spell scroll of *invisibility* looted in a previous session. Lucas's wizard character identifies a strange, pulsating green fungus growing on the walls, which he recalls is mentioned in Allustan's notes as "Kyuss mold." They find a hidden trapdoor leading to a subterranean tunnel, suggesting a larger network. The episode ends on a cliffhanger as they hear distorted chanting echoing from the tunnels below. The most interesting insight is the connection between the physical environment and the cosmic threat, with the fungus acting as a literal infestation. A surprising claim is made by Graham, who theorizes the Ebon Triad might be using the victims for a ritual to "soften reality" for Kyuss's return. The memorable moment is Lucas's character attempting to harvest a sample of the dangerous mold for study, risking contamination. The detailed description of the warehouse's oppressive atmosphere, full of rotting wood and the scent of brine and decay, strongly establishes the tone. The tone is collaborative and immersive, with descriptive narration punctuated by player strategizing and in-character dialogue. The style is a mix of tense, atmospheric storytelling and casual, friendly table banter between the participants. This episode would love listeners deeply invested in the "Age of Worms" campaign arc who enjoy methodical exploration and world-building details. Someone might skip it if they prefer combat-heavy episodes or are not caught up on the complex narrative.

As heard by us

A cramped fight, dry banter, and a room that turns mean.

The Billowing Hilltop Podcast settles into post-Age of Worms planning, then tips into a room where perception checks, hidden movement, and legendary resistance keep the pressure on.

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Why you'd press play

A tabletop detour that ends with an ifrit in the room.

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