Storyfeather

A Realm Without Rain

·28 min·2 clips
A winged scout from a rainless realm confronts a thunderstorm's lightning and flees in terror.
The episode 'A Realm Without Rain' is a fairy tale narrated by Neela on the Storyfeather podcast. It follows a winged scout sent by their sovereign to explore other realms for potential conquest. The scout enters a realm similar to their own but populated by wingless, symmetrical beings. On the third day, the scout encounters rain, a phenomenon unknown in their home world. The sky darkens with gray clouds, and water begins to fall, causing the scout to take shelter in a tavern. There, they observe locals tolerating the rain and ask the tavern keeper about it. The keeper shares a childhood story that rain might be the tears of great beings living in the sky who weep when one of them dies. Later, the scout consults a weather prophet who explains rain scientifically as part of weather patterns involving condensation, noting it is both damaging and necessary for water and crops. When a thunderstorm approaches, the scout meets a man in a green hooded coat who warns that thunderstorms represent divine wrath, not just weeping. Lightning strikes terrify the scout, who flees deeper into an inn. After the storm, the scout returns to their sovereign and recounts the experience, emphasizing the courage of the realm's people in facing such cosmic forces. The sovereign, uneasy, decides to leave the realm alone and orders the scout to find a 'realm without rain' for conquest. The episode concludes with Neela discussing the season's theme, 'Wheel of Fiction,' which landed on 'elements' for this story, and promoting her newsletter and book, 'Fictioneer's Field Guide.'

As heard by us

A solemn fairy tale about rain, fear, and the trouble that starts when ordinary weather becomes unimaginable.

A Realm Without Rain frames a first encounter with rain as a matter of scale. What one realm treats as ordinary weather becomes, elsewhere, something that has to be explained.

Read the full review in PlayNext →

Why you'd press play

Press play when you want rain to feel like a puzzle, a warning, and a very real threat.

Read the full recommendation in PlayNext →
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