Spawn On Me with Kahlief Adams: A Video Game Podcast · Spawn On Me LLC

WowCube Is the Ultimate Flex, and Battlesuit Aces Is a Story-Rich Deckbuilder With Heart

·1 hr 11 min·6 clips
Napoleon Smith reveals the WowCube has 24 screens and 8 processors, calling it the ultimate peacock device.
This episode of Spawn On Me features host Khalief Adams interviewing Napoleon Smith, CMO of Cubios Inc., about the innovative WowCube gaming device. The second interview is with Tom Eastman, president of Trinket Studios, discussing their narrative deck-building game Battlesuit Aces. Napoleon Smith explains the WowCube is a modern, digital reimagining of a Rubik's Cube with 24 screens, eight processors, and eight speakers. The device originated from a 14-year-old's vision to merge a classic physical puzzle with digital technology, developed over four years with Rubik's brand partnership. It features over 500 downloadable games and apps, including interactive titles where players match Marvel characters or use personal photos. The cube also functions as a practical device for checking stocks, weather, or messages, and it serves as an alarm clock with aquarium visuals. Smith highlights its "peacock" effect in public, drawing immediate attention when placed on a table. A surprising insight is that the device's complex internal technology, which allows individual cube pieces to communicate data and power, is described as a "flex capacitor." The team is exploring using the cube as a gaming controller and developing interactive features where cubes connect locally for multiplayer. Future plans include different form factors, price points, and an open API platform for community-created games. The device is STEM-certified, featuring educational games about U.S. presidents, world geography, and mathematics. Tom Eastman describes Battlesuit Aces as a story-rich deck-builder where cards represent fully voiced characters in a mecha anime space opera. The game contains 40 to 75 key characters across different factions, with narrative branches changing based on recruitment choices. Development involved painful iteration, moving through prototypes inspired by games like Slay the Spire and Mega Man Battle Network. The breakthrough came from making cards represent characters instead of weapons, aligning with the studio's character-driven style. The episode's tone is enthusiastic and conversational, with a focus on showcasing innovative gaming projects. Listeners interested in cutting-edge gaming hardware, nostalgic tech reinventions, and narrative-driven card games would enjoy this episode. Those seeking deep industry analysis or a single-topic deep dive might prefer to skip.

As heard by us

Two interviews keep the year-end episode lively, with enough personality to carry it.

Spawn on Me closes the year with two interviews, one with the WoWCube team and one with the people behind Battle Aces. Khalif Adams keeps things moving without crowding out the guests, so the episode lands as a conversation first and a pitch second.

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Why you'd press play

Press play for two developer interviews from the WoWCube and Battle Aces teams, delivered with Spawn on Me's warm, game-nerdy lens.

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