Some Would Play

Restoration of the Twelve Olympians Arc Episode 121 – A Dance with Death and Divinity

·1 hr 11 min·5 clips
The rogue Neith is stunned, frightened, blinded, and prone as the sun god Apollo awakens.
The episode begins with Dungeon Master Rico recapping the previous session, where the party sneaked into Apollo's chamber and stole his helmet. The battle starts with Neith stunned, frightened, blinded, and prone after a failed attack. The party struggles with Apollo's crowd control abilities, including dreadlord aura that causes psychic damage to frightened characters. Gilsire attempts to heal Neith, but the helmet's magic immunity blocks the spell. Apollo lands critical hits, extending Neith's blindness and fear durations. Horses flanking the throne repeatedly stomp the party, dealing bludgeoning damage. Neith dies and is transported to the underworld, where Hades helps her attune to Apollo's helmet, revealing it grants immunity to all magic but also blocks beneficial effects. She returns to the fight via magical doors. Ari, using the weapon Zatoichi, auto-hits Apollo as long as he's bleeding, ignoring blindness and fear disadvantages. Gilsire wild shapes into a fire elemental and later a great ape to absorb damage. Apollo uses divine smite and improved divine smite for massive radiant damage. The episode features frequent rules discussions on stunned conditions, fear mechanics, and damage types. By the end, both Neith and Ari are dead, leaving Gilsire as the sole conscious character facing Apollo and six horses. The DM notes the party's progress in reducing Apollo's health from 604 to around 425 HP. The episode concludes with a teaser for the next session and credits.

As heard by us

A messy, rules-heavy actual-play fight where missed attacks, failed saves, and table banter edge the party toward disaster.

Some Would Play turns a fantasy campaign fight into a live dispute with the rules, as attacks keep glancing off a defense that shrugs off a 22 and even a 25.

Read the full review in PlayNext →

Why you'd press play

You want a fight where a 25 still misses and the rules become part of the punchline.

Read the full recommendation in PlayNext →
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