
Software Engineering Daily · Software Engineering Daily
Games That Push Back with Bennett Foddy
March 24, 2026·1 hr 7 min·12 clips
Bennett Foddy got into game development while procrastinating on his philosophy dissertation at Princeton.
As heard by us
A sharp talk about difficulty, accessibility, and how streaming and speedrunning change the way hard games are played.
Bennett Foddy's games are the starting point, but the real subject is how frustration turns into meaning. Joe Nash keeps the conversation moving through QWOP, Getting Over It, and Baby Steps while staying on the mechanics underneath them: why challenge matters, how accessibility…
Why you'd press play
Hear Bennett Foddy talk through why difficulty and frustration matter in his systems-driven game design.
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