
The adventurers pry open a sealed tube to face a blobbish creature that killed Seraph's friends.
As heard by us
A messy, funny session where map tech, combat, and table banter all pull on the same rope.
Iron Gods Session 58 stays close to the table, with healing extracts, map reveals, and Roll20 lighting trouble sharing space with the adventure.
Why you'd press play
Press play if you like a live Roll20 Pathfinder game where map tools and dynamic lighting keep getting in the way.
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