RPGMP3: RPGMP3 Main Group Tabletop Gaming Podcast · Hal

Iron Gods Session 58

·2 hr 35 min·5 clips
The adventurers pry open a sealed tube to face a blobbish creature that killed Seraph's friends.
This episode follows the RPGMP3 group's ongoing Pathfinder campaign set in the sci-fi fantasy world of Numeria. Hosts and players including Nick, Whitney, and others continue their "Iron Gods" adventure, playing characters like Alexander, Silas, Tatia, and Bullygup. The party is exploring a derelict technological facility filled with ancient dangers. The group returns to an android named Seerath, whom they previously discovered stitched together in a lab. They had cleared out hostile Gearsmen robots and released an invisible stalker summoned by a missing individual named Zaud. Discussions reference past events, like releasing a pained creature called a Zyl and creating a zombie Ettin to carry valuable batteries. The party discovers and powers up a functional nanotech laboratory, which Alexander believes can manufacture various items. They find a door labeled "canister access" guarded by a biohazard sigil, which a Linguistics check identifies. Peering through a porthole reveals a circular chamber filled with an ominous orange mist. Alexander decides to use the nanotech lab to create something to neutralize the hazardous gas, estimating the process will take four to five hours. During this downtime, Silas attempts to socialize with the quiet warrior Bullygup and the mysterious cleric Tatia, asking about her deity's star knives. The conversation whimsically turns to the idea of using a potion to make Silas tiny so he could be thrown as a projectile. Alexander works at the console, taking notes and looking for data on the bio-nanite cloud. Silas searches the area for alchemical texts or manuals but finds all organic material has long since rotted away. The episode is punctuated by lengthy, humorous out-of-character tangents about personal anecdotes from fan conventions. These tangents include stories about an uncomfortable encounter with a drunk stranger at a convention bar and the discovery of a "bondage camp" at a fairgrounds event. The hosts also share a bizarre anecdote about a delirious fever dream involving King Philip of Macedonia. The tone is highly conversational, informal, and filled with inside jokes, friendly insults, and meandering discussions that blend personal life with gameplay. The style is a casual, unedited recording of friends playing a tabletop game, with minimal editing to preserve the natural flow of banter. Listeners who enjoy actual-play podcasts with a heavy focus on player camaraderie, lengthy off-topic humor, and a very relaxed approach to gameplay will love this episode. Those seeking a tightly edited, narrative-focused, or serious fantasy adventure should skip it, as the session contains minimal plot progression and is heavily interspersed with personal stories.

As heard by us

A messy, funny session where map tech, combat, and table banter all pull on the same rope.

Iron Gods Session 58 stays close to the table, with healing extracts, map reveals, and Roll20 lighting trouble sharing space with the adventure.

Read the full review in PlayNext →

Why you'd press play

Press play if you like a live Roll20 Pathfinder game where map tools and dynamic lighting keep getting in the way.

Read the full recommendation in PlayNext →
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