RPGMP3: RPGMP3 Main Group Tabletop Gaming Podcast · Hal

Iron Gods Session 57

·2 hr 53 min·5 clips
A robot demands Cassandalee's body, revealing a hidden directive that could change everything.
This episode follows the ongoing Pathfinder "Iron Gods" campaign where a group of adventurers explores a sci-fi fantasy world. Hosts and players include Evan, Whitney, Nick, and others navigating their characters through Numeria's technological ruins. The session focuses on the party regrouping after a companion's death and recruiting a new member. The group recaps hiring a ratfolk alchemist named Al after their rogue Kiernan entered magical stasis. They discuss redistributing Kiernan's gear, including technological tools like e-picks and bio-grenades. Characters level up, with Al gaining the "Fast Bombs" discovery and others acquiring new spells and feats like "Spring Attack." The party returns to an underground facility called "the well" to face previously encountered robots known as Gearsmen. They interact with an NPC android named Syrah, who is stranded and surviving on limited food. Whitney's character gifts Syrah a magically enchanted spoon that produces one bowl of gruel per day. A player humorously attempts a medical check on the android, leading to rules discussion about whether Heal or Knowledge (technology) applies. The group shares anecdotes about ugly dice and promotes a small business called Wizard Dice. Technical difficulties with virtual backgrounds and audio settings consume a significant portion of the early stream. The episode's tone is casual and humorous, filled with inside jokes and tangential conversations about real-life events. It blends gameplay mechanics with friendly banter, often poking fun at their own production quality compared to professional shows like Critical Role. Listeners who enjoy actual-play podcasts with a relaxed, unedited feel and character-driven roleplay will appreciate this episode. Those preferring tightly edited, narrative-focused content or minimal off-topic discussion might find it less engaging.

As heard by us

A grim hallway collapse, flesh-and-machinery imagery, and brisk banter keep the danger sharp.

Pathfinder Iron Gods 57 keeps its focus on a grim Numeria crawl, and the hallway collapse lands because the group is still joking while the floor gives way under them.

Read the full review in PlayNext →

Why you'd press play

Press play if you like Numeria's cold metal tombs and a party that keeps talking through the fallout.

Read the full recommendation in PlayNext →
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