RPGMP3: RPGMP3 Main Group Tabletop Gaming Podcast · Hal

Iron Gods Session 55

·2 hr 33 min·5 clips
The team argues over bringing Kiernan back to life, with one suggesting they kill him again if he hates his new body.
This episode follows the ongoing "Iron Gods" adventure path in the sci-fantasy land of Numeria. The hosts are the regular RPGMP3 gaming group, playing their characters in a live-streamed Pathfinder campaign. The party is dealing with the immediate aftermath of a deadly combat in a technological dungeon. Kiernan, a party member, was killed by a malfunctioning android named Sirath using a powerful cold pistol. The group negotiated with a fleeing Technic League agent named Laris Zaleshi, who left them a wand of lightning bolt with ten charges before escaping. The party has knocked Sirath unconscious, stripped her of grenades and equipment, but left her in her scatolite suit. The players debate whether to resurrect Kiernan using a reincarnate spell, which could change his race, or seek a cleric for a more standard raise dead spell. They discover a functional production lab containing three time-worn, fully charged commsets and a forge that could be restocked. The group also loots the bodies of eight defeated androids and six blind orc fanatics they killed earlier. The loot includes sixteen concussion grenades, eight potions of bull's strength, eight potions of cure serious wounds, and eight alchemist's fire potions. The orcs' magical studded leather armor and amulets of natural armor bear the symbol of the orc god Grumsh. A key insight is the party's lack of established protocol for handling fallen comrades, leading to a darkly humorous debate about post-mortem preferences. The discovery of the production lab presents a strategic opportunity, as it could be used to fabricate technological items if powered and supplied. The episode captures the blend of tactical decision-making, character interaction, and loot management typical of a tabletop RPG session. The tone is casual and conversational, filled with in-character debates, out-of-character jokes, and technical chatter about the Roll20 platform. Listeners who enjoy actual-play podcasts with a focus on player-driven choices, mechanical details, and group dynamics will appreciate this episode. Those seeking heavy narrative progression or minimal table talk might find the pace slower.

As heard by us

A messy rescue, a language hiccup, and a table that knows how to laugh at itself.

Iron Gods stays locked on a tense rescue built from ropes, spellwork, and improvisation. The woman at the center wakes frightened, the group works out how to keep her restrained, and the scene keeps moving between practical care and blunt banter.

Read the full review in PlayNext →

Why you'd press play

You want a Numeria tabletop scene that turns a revival into ropes, nanites, and deadpan table chaos.

Read the full recommendation in PlayNext →
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