RPGClinic Campaigns · RPGClinic

Werewolf: The Apocalypse - Montreal by Moonlight: "Camp Rock"

·3 hr 11 min·5 clips
Troian shatters Ryan's pelvis in a motorcycle joust, proving her strength in a brutal Garou challenge.
This episode features the RPGClinic crew—John, Liz, and later Scott—navigating technical upgrades while continuing their "Werewolf: The Apocalypse" actual play campaign set in Montreal. The hosts are experienced players and streamers who focus on character-driven storytelling within the World of Darkness setting. The story follows Garou characters Macris, Troyan, and Dante as they investigate a threat from entities called "face stealers" or "stolen moons." The episode opens with the group troubleshooting new audio and streaming hardware, including a mixer and a new computer for broadcasting. They discuss using safety cards—green for enthusiastic consent, yellow to pause, and red to stop—for managing intense roleplay. Scott joins late because he was attending an acting callback, which the group acknowledges. The recap reveals that in the previous session, Dante frenzied, characters had intimate encounters, and the pack split up. In the current narrative, Macris and Troyan confront a Bonar Garou named Ryan Leaves at the Northern Guards' camp during breakfast. Ryan received a threatening "I love New York" postcard reading "see you soon," similar to one Troyan got earlier. He claims to have killed a face stealer himself, contradicting prior accounts that Portia did. Ryan expresses a cynical view that all Garou are cursed and life is about fighting. Troyan challenges him to a duel after he dismisses her motives and offers pity. The challenge involves motorcycles and requires Troyan to obtain leathers; allies Spoke and Override arrive and offer help after they eat. Meanwhile, Dante and Zach are in the Umbra with a spirit named Norman, who tasks them with finding and summoning a specific Bane spirit called a Dratosi. Dante confirms he knows the Rite of Spirit Summoning but needs to consult a physical book because the new setup limits his digital access. The episode blends in-character drama with out-of-character technical adjustments and lighthearted banter. A surprising moment is Ryan's admission that he killed a face stealer, which directly conflicts with established lore about Portia's death. The hosts engage in detailed technical talk about audio ducking, stream decks, and hardware acceleration, treating the production process as part of the show's content. The use of physical safety cards is presented as a tool for ensuring player comfort during intense scenes. The tone is highly conversational and meta, with frequent shifts between in-character dialogue and out-of-character discussions about streaming tech, personal anecdotes, and jokes. The style is collaborative and informal, emphasizing group dynamics and problem-solving both in and out of game. Listeners who enjoy actual play podcasts with a strong focus on player interaction, technical behind-the-scenes details, and character-driven conflict in a horror-fantasy setting will appreciate this episode. Those who prefer a purely narrative experience without meta-commentary or technical tangents might find it less engaging.

As heard by us

A rough, funny opener turns breakfast chatter and a bike threat into tabletop chaos.

RPGClinic Campaigns opens in a clattering mess that gradually finds its footing. The early mic trouble and echo slow things down, but they also make the room feel lived in, and the breakfast chatter gives the scene an easy, messy energy.

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Why you'd press play

You want breakfast-table chaos that turns into a motorcycle challenge, with leathers and a helmet suddenly in play.

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