Roll Britannia - A British Dungeons & Dragons 5e Podcast · Roll Britannia

Ep. 313: Because, That's What Heroes Do - Chapter 10 - pt.2 | #DND

January 21, 2026·41 min·3 clips
Derek's wild magic turns him into a levitating direwolf, floating with drool going upwards.
This episode continues the live-play adventure of the Roll Britannia crew at the UK Games Expo 2026. The hosts are immersed in a tense encounter with the mysterious Commandant Mason in his office. Their goal is to thwart the Empire's plans and navigate the dangers of the time-dilated facility. The party, including Milo, Kev, and Derek, confronts the Commandant after discovering his illusory double and a real platypus in a wall hatch. Milo attempts a Hold Person spell that fails, revealing the figure as an illusion. Kev fires a stealthy shot with his suppressor-equipped weapon, Librarian's Friend, while remaining hidden. Derek, in his direwolf form Dieteric, triggers wild magic and casts Levitate on himself, becoming a floating, 300-pound wolf. Kev lands a sneak attack dealing 38 radiant damage to the Commandant. The Commandant, Mason, reveals he has monitored the party for a year and mentions an ongoing invasion and issues with workers due to time dilation. He attempts to leave, triggering a necrotic damage trap that hits Milo and Kev for 26 damage. Kev makes a Sleight of Hand check with advantage to successfully grab the gold collar from the Commandant's neck as he escapes. The wild magic surge resulting in a levitating direwolf provides a uniquely absurd and visually hilarious combat moment. The revelation that the Commandant has been observing the party for a subjective year adds a layer of personal history to the conflict. The necrotic damage trap that activates without a visible effect creates a mysterious and dangerous threat. The successful theft of the Commandant's collar in the final moment is a significant tactical victory. The episode ends on a cliffhanger with a rhyming recap hinting at illusions, time-based fear (chronophobia), and the Commandant's escape. The tone is a mix of intense tactical combat, improvisational humor, and collaborative storytelling. The style is conversational and immersive, with players deeply engaged in their characters' actions and the DM narrating consequences. Listeners who enjoy detailed D&D 5e combat, character-driven banter, and absurd fantasy moments will love this episode. Those who prefer narrative-heavy sessions with less rules discussion might find the mid-combat pacing less engaging.

As heard by us

A levitating wolf and a gold collar scramble keep this chapter gloriously messy.

Back at the table, the episode shifts from the opening live-show promo into campaign chaos, and the energy stays loud and unruly in a way that suits this crew.

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Why you'd press play

You came for a wolf problem; you get a levitating wolf problem.

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