Remigiusz Maciaszek reveals his surprising holiday gaming binge, including a deep dive into the classic Doom.
The episode opens with the hosts exchanging holiday greetings and sharing what they've been playing. Remigiusz details his time with classic Doom games, praising their enduring quality and impact on multiplayer gaming. Borys discusses his struggle with spatial navigation in 3D game environments, citing examples from Doom and other titles. The conversation moves to Dave the Diver, with the hosts explaining its gameplay loop of diving, sushi restaurant management, and RPG elements, while also debating its classification as an indie game. They briefly touch on the TV series Invincible and its high-rated recent episode. A significant portion is dedicated to Starfield, where Remigiusz, having played the new DLC, delivers a detailed critique. He acknowledges the game's appeal for sci-fi fans but lists numerous design flaws, including redundant loading screens, a clunky crafting system, tedious lockpicking, and a poorly implemented survival hunger system. He argues Bethesda seems stuck in archaic design philosophies. Borys shares his brief, unimpressed experience with Starfield on PlayStation. They then discuss the newly released game Samson, which both tried and quickly refunded due to severe performance issues and poor optimization on PC. The final segment covers upcoming film adaptations. They analyze the Elden Ring movie, highlighting director Alex Garland's deep personal investment and the promising early production details. They also discuss the new Resident Evil film, directed by Zach Cregger, noting test screening buzz and Cregger's stated fandom of the game series. The episode ends with a tangent about the high-production-value making-of for the new Harry Potter TV series.