
Randy Linden put a PlayStation disc into his PC and realized he could write an emulator, sparking a legal battle with Sony.
As heard by us
A grounded account of how Randy Linden's early Commodore 64 tinkering led to a Super Nintendo development workaround.
Randy Linden's path into game development has the neat shape of someone learning by taking machines apart and making them answer back. A Commodore 64, a first BASIC program at 11, and an underwater Centipede clone called Bubbles written in assembly at 13 set the tone.
Why you'd press play
You get Randy Linden tracing the path from a Commodore 64 holiday gift to the Super FX workaround behind Doom and Dirt Tracks FX.
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