
Aldi Agaj reveals why his first educational game company, Green Science Games, failed despite its noble mission.
As heard by us
A grounded look at designing educational games that grow from simple early lessons into high-school biology.
Professor Game frames educational game design as a problem of scale: one system has to welcome a five-year-old into a simple 2D or 3D game, then keep building toward material fit for an 18-year-old.
Why you'd press play
You want to follow an education-game idea that starts simple enough for a five-year-old and keeps adding difficulty, detail, and school topics all the way into high-school biology.
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