Old Time Radio Blackstone Detective · Ed Jerome

Blackstone Detective - Riddle Of The Talking Skull

April 12, 2026·13 min·1 clip
Blackstone reveals a creepy talking skull that once spoke for real, sparking a forgotten mystery.
1. Blackstone the Magic Detective is a vintage American radio drama serial in which Blackstone, 'the world's greatest living magician,' solves mysteries using magician's knowledge and logical deduction. 2. The episode opens in Blackstone's magic studio, where his assistant Rhoda reluctantly tells the story of the talking skull — an artifact she finds unsettling because of its role in a near-fatal case. 3. Nemo, a rival magician described as 'only fair' in skill but likable, visits Blackstone backstage after a performance and proposes a challenge: he has built a cell he believes only he can escape from. 4. Blackstone accepts the challenge, and the group — including Miss Brent, who remarks she does 'a mean disappearing act myself' — travels to Nemo's property. 5. Beneath Nemo's land, hewn out of solid rock, is an underground magic workshop called the magic grotto, equipped with an elaborate magic collection. 6. The escape cell is cut from solid rock with large bronze doors fitted with an electric clock-mechanism lock that cannot be picked with conventional tools. 7. Nemo locks Blackstone and Rhoda inside to make the test 'a true test,' and they begin assessing their situation: no hinges to lift, no windows, walls too thick to batter or hear through. 8. Rhoda notices a talking skull on the cell wall — its jaws moving as Nemo's voice comes through — and Blackstone identifies it immediately as a standard magician's prop powered by a concealed mechanism. 9. As the oxygen depletes and Rhoda struggles to breathe, Blackstone instructs her to lie down and take shallow breaths while he works. 10. He asks for the skull and quickly extracts the powerful magnet that operates its jaw mechanism. 11. Using the magnet, he manipulates the electric lock's tumblers through the bronze door — the same principle a burglar uses with a lockpick — and opens the door in seconds. 12. Nemo, monitoring from outside, is 'so disappointed' when the door swings open, having believed the cell could only be escaped by the person who designed it. 13. After resolving the case, Blackstone demonstrates a mentalism parlor trick using seven objects with different letter counts: hat (3), book (4), watch (5), pencil (6), ashtray (7), lipstick (8), cigarette (9). 14. The trick works by pointing to the object whose letter count matches the current spelling count; the performer always lands on the correct object when the subject says 'stop.' 15. Blackstone explains that the rule is absolute: never include two objects with the same number of letters, and any letter count that has no chosen object can be pointed to anywhere, since it won't match. 16. Rhoda serves as the demonstration subject, correctly identifying the named objects twice before Blackstone explains the method. 17. The episode's format is a dramatized case followed by a how-to magic trick section, a recurring structure of the Blackstone the Magic Detective series. 18. The drama is briskly paced with period radio production values, music cues, and character types conventional to 1940s-50s American radio serials. 19. The episode ends with a tease for the next installment: 'The Whispering Buddha.' 20. Listeners who enjoy vintage American radio drama, locked-room mystery puzzles, or historical entertainment will find this a compact and well-constructed example of the form.
Listen to the show on