Not Another D&D Podcast · Headgum

Trinyvale X Strahd - Ep. 17: Battle of the BoyMoms

December 12, 2025·1 hr 20 min·3 clips
A D&D podcast creates fake sponsorship deals with major movies and renames their campaign 'Strahd for Good.'
Trinivale stumbles into Barovia. The cold open has fake sponsorship stink all over it, with the table pitching another Wicked movie tie-in and joking that Strahd could get a redemption arc. Drunkle Caldwell takes the chair. The cast introduction stays loose, and Brian Murphy turns a word he does not know into a bit almost immediately. Then the planning gets weird. Around the obelisk, the group builds a rivalry between a boy mom figure and a CEO type, treating supernatural conflict like a Facebook mom-group breakup. Ariana becomes the disguise. Someone floats burning down the breathing house to pull enemies away, because the logic is hard to argue with: houses are not supposed to be alive. The plan keeps changing. Instead of just wrecking it, they talk about hijacking the house, persuading the hut, and making the whole fight feel like a renovation job. Millennial gray enters combat. White paint, gray vinyl flooring, and ripped-out molding become battlefield terms, which is exactly how this table turns danger into a group project. The mechanics still matter. Greater Invisibility is the stealth option for getting someone inside, while firebolt and lightning on a sword wait nearby if talking fails. The joke keeps leaving room for actual play. The players sort through who can sneak, who can talk to the hut, and what happens if the house refuses to play along. It works because everyone treats the absurd makeover bit and the battlefield objective as one problem. The closing roll call sprawls warmly, thanking supporters through names, jokes, titles, and tiny character fragments before the final HeadGum signoff.

As heard by us

A haunted-house battle plan turns into cursed home-reno comedy without losing the D&D underneath.

Battle of the BoyMoms drops the Trinyvale crew into Barovia and lets the table turn a fight plan into a cursed home-reno pitch. The setup is simple enough: there is a breathing house or hut in the mix, and the party starts wondering whether they can hijack it, persuade it, burn…

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Why you'd press play

You want a living-house hijack that turns into a fake home-reno pitch.

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