
Curtis Childs asks what you feel when you hear 'church,' revealing its mixed brand and personal impact.
As heard by us
A playful console analogy opens into a grounded reflection on church, salvation, and the work of becoming more loving.
Church carries a complicated charge here, and Curtis Childs meets that tension with a light touch. He begins with ordinary associations around the word, lets his daughter's judgment of his coolness soften the room, and then turns a video-game "killer app" into a way of asking…
Why you'd press play
If church feels like a brand with too many promises, press play for a grounded rethink of what it can and cannot offer.
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