
Mike argues Silkworm's single-player feels restrictive, missing the true game designed for two players.
As heard by us
Silkworm turns box-copy bravado into a brisk argument about co-op design.
Silkworm gives Nostalgia a clean way into a game that seems eager to sell itself before it explains itself. The hosts start with that back-of-the-box promise about every bite being crammed full of action, then follow the manual's artificial-intelligence setup: MHC2, an…
Why you'd press play
For the player who wants Silkworm to explain why a second person might matter.
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