
Discover how wargaming reveals the hidden emotional burden behind nuclear decisions that policy papers can't capture.
As heard by us
RAND's games become a sharp look at what abstraction leaves out.
John Emery's conversation with Shelley Lesher treats 1950s RAND wargaming as more than a bit of Cold War history. It becomes a way to ask what gets lost when moral judgment is translated into rules, variables, and simulated choices.
Why you'd press play
You want a clear route from 1950s RAND war games to the ethics of deciding lethal force.
Listen to the show on