More Than Just Code podcast - iOS, visionOS and Swift development, news and advice · Tim Mitra, Jaime Lopez Jr, Mark Rubin

Vision Pro - On Your Face, Not In Your Face

·1 hr 16 min·5 clips
Vision Pro becomes his 'ultimate monitor plus stand' for Xcode, email, Slack, and a 4K display.
Tim opens by framing the conversation around Vision Pro and their personas. Joe joins from Boulder, and the two start comparing what it feels like to use the headset for a longer stretch. They talk about lag, performance, and the plain reality of being in a meeting while wearing it. Tim says he has been on the device almost every day since he got it. He also says he worked on a couple of projects before launch, and that experience shapes how he thinks about the platform. Joe explains that he did not get time to attend any developer labs, mostly because contract work kept pulling him elsewhere. Tim asks about those labs as part of the easy back-and-forth between two people who know the Apple developer circuit. The conversation stays rooted in lived use, not abstract speculation. They come back repeatedly to the physical feel of the headset. Weight matters. Fit matters. Where the device sits on your head matters. Tim describes shifting the headset upward a little when the weight starts to press in one spot. Joe notes that the comfort problem is personal and depends a lot on how your head and neck usually carry themselves. Tim turns that into a joke and a real observation at the same time, saying the device may be nudging him toward better posture. He mentions that using Vision Pro has changed how he positions his laptop screen, which means he is looking down less than he used to. That leads into a broader thought that the hardware may accidentally help people stand and sit better over time. The pair also acknowledge the obvious limitation that the current generation is still heavy. They both seem convinced that future versions will get lighter, and that change alone will make a meaningful difference. Tim says he already feels a little regretful that a better version will come along soon, which is a familiar feeling for anyone buying early Apple hardware. Joe pushes back a bit and suggests it will probably still be a couple of years before the next major step. From there, the conversation moves into Apple’s long runway with the product. Tim points out that the underlying idea has been in development for years, and that Apple probably waited until the surrounding technology was ready. They talk about old patent drawings and the long arc from concept to product. The episode closes on imagination rather than certainty. Tim and Joe start thinking about musicians and creators who might do wild things with the headset, including Jordan Rudess and the kind of layered, hands-on performance setup he could build with 3D interfaces. It ends with that familiar mix of fascination, skepticism, and practical curiosity that makes the show feel like developers talking to each other instead of pitching a future.

As heard by us

A grounded Vision Pro discussion about real use, comfort, and developer stakes.

Tim Mitra and Joe Triplinci discuss Vision Pro as it actually feels to use: personas in meetings, lag, performance, and the smaller comfort issues that only surface after long wear.

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Why you'd press play

Want a real-world Vision Pro check-in from two people actually wearing it?

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