Magic: The Gathering Drive to Work Podcast · Mark Rosewater

#1279: Saviors of Kamigawa

·34 min·3 clips
Discover why Magic's third sets often failed and the risky hand-size theme that didn't quite work.
Okay, this is set history with the hood up. The host starts with the basics: Saviors of Kamigawa came out in June 2005, had 165 cards, and used the old pre-mythic rarity setup. The sheet math gets time because it matters here. With 110-card sheets, the 55 commons, 55 uncommons, and 55 rares each appeared twice. Then come the credits. Brian Tinsman led design after also leading Champions of Kamigawa, with Brian Schneider, Brandon Bozzi, and Devin Lowe on the team. Development gets a separate pass too. Randy Buehler led that side, and the host treats the staff list as part of the real story, not trivia. The larger problem is Kamigawa itself. The host says the block was powered down after Urza's Saga, players did not fully get the theme at the time, and third sets often ran into fatigue. Saviors tried to shake that loose. The host gives Brian credit for looking in strange, underused design space, while still saying the twist did not bring much life back to the block. The verdict is blunt. Maro-style ideas can be fun, but this one worked better as seasoning than as the set's whole identity. Commander gives the set a second life. Its quirky legendary creatures became more appealing once players had a format built around doing something weird with them. That connects to Kamigawa's later return, fan interest, and the modern versus tradition frame that let old Kamigawa stay visible in a newer world. Then come the card notes. Mikokoro, Center of the Sea comes up as one of the more played cards, mostly in Commander. The close is practical: browse old databases, because forgotten sets can still hide cards that suddenly make sense in a current deck.

As heard by us

A fair look at Kamigawa's third-set ideas and later Commander echoes.

Saviors of Kamigawa is read best as the third set in the Champions of Kamigawa block, and the piece stays strongest when it sticks to the June 2005 release, the 165-card structure, and Brian Tinsman's lead design role.

Read the full review in PlayNext →

Why you'd press play

You want a quick, thoughtful Saviors of Kamigawa pass with real design context.

Read the full recommendation in PlayNext →
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