
Knights of the Rolled Table | a Dungeons & Dragons podcast · Knights of the Rolled Table
Rime and Reason
·1 hr 39 min·2 clips
Five party members die on the ice while Gillis keeps running toward Rime Harbor.
As heard by us
A cold, skybound run that ends on a family reveal and a playful coda.
The Knights push through a frozen stretch with no easy edges: ramps, jagged ice, and breath that hurts before it leaves the mouth. The episode keeps the table chatter in the mix, so the practical choices, small jokes, and survival math do as much work as the travel itself until…
Why you'd press play
If you want cold-cavern pressure and a family reveal, press play.
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