Knights of the Rolled Table | a Dungeons & Dragons podcast · Knights of the Rolled Table

Facing Fears

·1 hr 30 min·5 clips
Sarsa charms the tyrant Riggs into surrendering the cursed dagger with a clever persuasion roll.
This episode is the season six finale of the Dungeons & Dragons podcast "Knights of the Rolled Table," featuring the core player characters as they conclude a major story arc. The hosts include the Dungeon Master and players controlling characters like Gravely, Branch, Randall, Sarsa, and Tiburon. The party assaults a fortress to retrieve a powerful dagger called the Heart Render and free imprisoned townsfolk and allies like Clump and Cletus. They face over 20 formidable undead guards, having previously lost the ally Riggs and seen Tork killed permanently. Outside, NPCs like Caracoyle and the Zeros aid the assault by blowing open gates and leading townspeople. Inside the jail, Branch uses *Speak with Animals* to have rats retrieve keys from guards, creating a "greasy rat bridge" to cross a hazard. The party reunites with prisoners and shares a kiss between Branch and Clump. Gravely uses *Locate Object* to track the moving dagger toward the throne room, guiding the group deeper into the fortress. The team enters a moat room where they confront new enemies: a Zombie Clot and two Zombie Beholders. Branch transforms into an elephant, charges one beholder, and impales it on a tusk. Randall casts *Haste* on Tiburon using a unique method involving Altoids and smelling salts. Tiburon then makes six melee attacks on the Zombie Clot, dealing 95 slashing damage. A sudden magical effect blinds and deafens most of the party, and Sarsa feels the Heart Render dagger at her throat as a whisper threatens her. She hears the threat echoed by a magical amulet and submits, being pulled away from the group. The remaining characters communicate distress through a magical Knight's Tattoo link while visually impaired. The combat is fast-paced and chaotic, with enemies using abilities like a Deathly Stench poison aura and a Disintegrate ray. Gravely summons a spectral guardian named Tombly, who damages a beholder with radiant energy. The episode ends on a cliffhanger with Sarsa captured and the party still disoriented. The tone is a mix of intense combat, character-driven moments, and humorous role-play, with a strong narrative focus. The style is conversational and immersive, emphasizing collaborative storytelling and tactical decisions. Listeners who enjoy high-stakes D&D combat, creative spellcasting descriptions, and character relationships will love this episode. Those who prefer slower-paced exploration or rules-light sessions might find the detailed tactical sequences less engaging.

As heard by us

A farewell episode with a prison escape, combat, and a dragon returning to the world.

Facing Fears closes the season with gratitude and upheaval, and it does not let the personal material slow the pace. The thanks at the top feels earned, then the story keeps pushing through a door, turn changes, damage, poison, and necrotic pressure.

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Why you'd press play

For a season-six finale with gratitude at the mic and a dragon at the end.

Read the full recommendation in PlayNext →
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