Knights of the Rolled Table | a Dungeons & Dragons podcast · Knights of the Rolled Table

Basements and Bite Marks

·51 min·2 clips
Deleth recalls Matron Emily teaching him sleight-of-hand, which started him on understanding "how deception works."
1. Knights of the Rolled Table's episode "Basements and Bite Marks" follows a Dungeons & Dragons party sneaking through three levels beneath Lord Korvax's castle in search of Deleth's brother. 2. The party includes Jarek the paladin, Sarsa (who carries a lit mace and has recently experienced lycanthropy), Deleth (Lord Korvax's exiled son), Silius (who casts mage armor), and Broom, a Kenku stablehand who can hide in shadow. 3. The episode picks up from a clue that Deleth's brother might still be alive, and Jarek's divine sense becomes the compass, pinging undead somewhere below and growing closer. 4. Jarek rolls a natural 20 on stealth for a total of 32, leading the group past kitchens and a wine cellar, and a later group stealth check against a target above 13 sees Deleth roll 19, Silius 16, Jarek 31, Sarsa 8, and Broom 6. 5. Before descending, Jarek tricks Sarsa into taking his hand to cast Warding Bond, then learns that damage is not split: she gets resistance and a +1 bonus to AC and saves, while he takes the same damage she does. 6. On the crypt level, Deleth sets a coin on the stone of his former tutor Matron Emily, and Silius's investigation check of 15 turns up an unmarked iron tomb with green patina but no locks. 7. Two floors down, a rotund prisoner in a cell calls Jarek "James," says he came looking for his son in the contest, and reports being held for weeks on a charge of disturbing the peace. 8. Sarsa's survival check of 14 and Silius's arcana check of 24 identify two incisor-sized holes near his ankles and calf, with a tourniquet keeping the leg bleeding, and Silius suggests mild anemia; the party postpones picking the lock. 9. Sarsa casts Word of Recall using a moon symbol of Saluun that Silius carved in the stable floor, which can carry up to five creatures within five feet, and the group settles on "group hug" as the cue to teleport. 10. Players of tabletop actual-play podcasts who enjoy stealth, dungeon exploration, and in-character banter will like this one.
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