Kinda Funny Gamescast: Video Game Podcast · Kinda Funny

Starfield: We Saw the BIG Updates, Greg Went to Bethesda! - Kinda Funny Gamescast

·1 hr 14 min·7 clips
Bethesda's Creations system turns modders into an 11-person small business, revolutionizing how Starfield stays alive.
Greg Miller and Michael Hyatt host this episode, focusing on Bethesda's major updates for Starfield. Hyatt, who reviewed the game at launch, joins Miller, a self-described "Starfield sicko," to discuss their recent visit to Bethesda's studios. The episode details the announcement of Starfield's release on PlayStation 5 and two major content packs arriving April 7th. Terran Armada is a paid story DLC introducing new quests, characters, and robotic enemies, while Free Lanes is a free update adding interplanetary cruise travel and random encounters. The hosts mention a new Trackers Alliance bounty targeting an imposter of the Mantis, a character from the base game. Hyatt recounts his initial review, praising the Crimson Fleet questline and gunplay but criticizing shallow character interactions and the main story. Miller describes a personal glitch that shaped his positive early experience. The conversation covers the new "X-tech" resource for upgrading gear, a "quantum entanglement device" to preserve items through New Game Plus, and outpost improvements like universal storage and pre-fabricated structures. They discuss the new Moonjumper vehicle and changes to shipbuilding and optimization. A key insight is the discussion of Bethesda's "Creations" mod platform, highlighted by a presentation from modder King Gath, whose team now operates as an 11-person small business creating official content. The hosts note that mods like "Watchtower" have garnered millions of plays, indicating a sustained player base. They explore how updates like Free Lanes address the common "fast travel simulator" critique by adding organic spaceflight. The philosophy shift is described as Bethesda removing "ankle weights" to allow more arcade-like, fun experimentation with builds and vehicles. The episode frames these updates as enhancing the experience for existing players rather than fundamentally changing the game for its detractors. The tone is conversational and analytical, blending personal anecdotes with hands-off demo impressions from their studio visit. The style is educational, breaking down specific new features and their potential impact on gameplay. This episode is ideal for current Starfield players curious about the new content or fans of Bethesda's post-launch support strategies. Listeners who strongly disliked Starfield at launch and are seeking a transformative "2.0" experience might find the discussion less relevant.

As heard by us

Starfield gets a player's-eye rethink, not just another patch-note lap.

Starfield's latest updates are the main draw, but the real interest is how they change play: whether the game can feel welcoming instead of just fully loaded with systems.

Read the full review in PlayNext →

Why you'd press play

You want a Starfield return pitch that actually explains the game systems.

Read the full recommendation in PlayNext →
Listen to the show on