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Life After Crimson Desert (Your Voicemails) - Kinda Funny Gamescast

·1 hr 11 min·7 clips
Greg describes the panic when Crimson Desert reviewers were told their progress would be erased by a day-one patch.
This episode of the Kinda Funny Gamescast features hosts Greg Miller and Blessing Jr. answering listener voicemails about game anticipation and critical reception. The discussion is framed around the recent launch and mixed reviews of the open-world RPG *Crimson Desert*. Listeners called in to share their most anticipated games now that *Crimson Desert* is out, titles that broke their hearts, and games where they disagreed with critics. The hosts recount their own review process for *Crimson Desert*, detailing a pre-launch patch that required reviewers to restart their saves. They reference specific industry figures like Paul Tassi and IGN's Mitchell Saltzman and Brendan Graber, who discussed a day-one patch adding a fast travel point that invalidated some guide work. A listener named Travis compares the *Crimson Desert* review cycle to that of *Days Gone*, noting a pattern of hype, critical disappointment, and subsequent fan defense. Another voicemail from a listener in the 479 area code names *Starfield* for PS5 as their most anticipated game, citing a history with Bethesda titles. A contrasting voicemail from the 916 area code calls *Starfield* itself a heartbreaker, feeling it was uninspired compared to past Bethesda games. Miller and Blessing analyze the potential for *Starfield*'s PlayStation release, given its updated state and historically low expectations. They mention specific updates like the "Terran Armada" and planned changes to procedural points of interest. The conversation touches on the broader challenge of reviewing games that receive significant post-launch patches, using *Cyberpunk 2077* as another example. A memorable insight is Blessing's admission that he genuinely enjoys Chance the Rapper's panned album *The Big Day*, using it to illustrate that personal taste can defy critical consensus. The hosts emphasize that differing opinions on games are valid, but criticize personal attacks on reviewers. They speculate whether *Crimson Desert* will experience a *Days Gone*-style audience reappraisal by year's end. The tone is conversational and anecdotal, blending industry shop talk with casual banter about being sick and inside jokes about former colleague Fran Mirabella. The style is reflective, analyzing review culture and audience relationships without formal debate. Fans of post-launch game analysis and meta-discussions about video game criticism will enjoy this episode. Listeners seeking hard news or a focused single-topic deep dive might prefer to skip it.

As heard by us

Starfield becomes a noisy but useful conversation about expectation, taste, and what still works.

This voicemails-heavy Gamescast uses Starfield to sort through why the game can still work for some players while leaving others disappointed.

Read the full review in PlayNext →

Why you'd press play

You want a blunt, funny Starfield check-in from a live Kind of Funny Games cast.

Read the full recommendation in PlayNext →
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