It's All Been Trekked Before

Star Trek Fluxx Review

·38 min·3 clips
The hosts review Star Trek Flux, a chaotic card game where sabotage and surprise cards determine victory.
In this episode of 'It's All Been Trekked Before,' hosts Stephen and Keith review the Star Trek Flux card game. They begin by introducing the special episode and encouraging Patreon support. The hosts share their first impressions of playing the TOS version, noting Keith's prior experience with Flux. Stephen describes how he almost won by collecting the entire crew but was thwarted by the others. They explain the game mechanics, including goal cards, action cards, character cards, rule cards, and creeper cards. The discussion covers the lack of duplicate cards and the balance between luck and strategy. Keith and Stephen delve into expansions for DS9, Voyager, TNG, and the Archer pack, detailing specific cards like Odo, Garak, and the Guardian of Forever. They critique the game's specificity in goals, suggesting more general win conditions and duplicate modifiers. The hosts compare Flux to other games like 'We Didn't Playtest This' and Star Trek Uno, noting replayability. They mention missing characters like Spock having no special power and desire for more obscure references. The episode concludes with final thoughts on game annoyances and future plans for bonus episodes on Deep Space Nine and Voyager.

As heard by us

A Star Trek card-game review where tactical hindsight turns into a Kobayashi Maru what-if.

Star Trek Fluxx gives the regular hosts a compact game to talk through, moving from player count and Creeper cards into the strategies that open up once the rules start to feel familiar.

Read the full review in PlayNext →

Why you'd press play

Want a Star Trek Fluxx listen where a no-win scenario turns into a table-talk rules riff?

Read the full recommendation in PlayNext →
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