Hobby Gaming Network · 417Gamer Podcast

417Gamer Podcast Episode 49: The One with The Hobby

·1 hr 1 min·4 clips
Botnik is tied to a wedding gift, a honeymoon cruise, and a knitted eggplant bag.
1. Hobby Gaming Network episode 417 Gamer Podcast episode 49 centers on the gaming hobby and four recent plays. 2. Rick and Andrea host the show and use their shared board-game collection to frame the episode's practical examples. 3. The episode asks what the hobby means to them and why it shapes social time, family time, and conventions. 4. Rick starts with Lords of Waterdeep, which he calls his favorite worker-placement game over Viticulture. 5. He describes the 2012 Wizards of the Coast game as a Dungeons & Dragons-themed quest game with agents, meeples, and quests. 6. Andrea then discusses Abduction, a duck game she found on the used shelf at Metagames. 7. She explains the pattern goals, including lines of five, zigzags, and rows of four all different. 8. Rick and Andrea move to Raw, a 1999 Reiner Knizia auction game with Egyptian art and set collection. 9. They note that Raw uses tiles, point tokens, and disaster tiles, and that a deluxe Kickstarter copy improves the production. 10. Pitch Car closes the four with a wooden track, dexterity gameplay, and yearly reprints from Ferti. 11. Rick says he keeps track of Pitch Car releases and asks his local game store to watch for U.S. stock from Eagle Griffin Games. 12. The hobby discussion begins with Rick describing online video games becoming full of profanity, racism, and faceless strangers. 13. He contrasts that with board games as a social interaction lubricant for Risk, family holidays, and Thursday game night. 14. Andrea says her first gaming memory is Mouse Trap, and later Atari and Risk during her childhood. 15. She says the hobby started from scratch for her after meeting Rick, including learning what a worker-placement game is. 16. Both hosts say the hobby matters because they can play together without strong competitiveness or hurt feelings. 17. The tone is conversational and reflective, with Rick and Andrea interrupting each other, correcting details, and adding examples from family play. 18. The format moves from game talk to a hobby question set and then into the seven most important games, which gives the episode a loose but organized structure. 19. Listeners who like personal board-game stories, family gaming, and hobby history would get the most from this episode. 20. Listeners wanting a tight review of one game or a rules-heavy teach may skip this one.

As heard by us

A grounded board-game conversation about how play fits into everyday life.

Episode 49 keeps its focus on board games and splits neatly between four recent plays and a wider look at what the hobby adds to daily life. Lords of Waterdeep, Abduction, Raw, and Pitch Car give the discussion shape, while the later stretch turns to hobby routines, dedicated…

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Why you'd press play

If you want a hobby chat that knows game night has a calendar.

Read the full recommendation in PlayNext →
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