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Our favourite souls game boss fights, Kirklin beat Elden Ring | Sidequest

March 17, 2026·1 hr 27 min·4 clips
Hounds
The episode starts with favorite Souls boss fights and the satisfaction of clearing Elden Ring. Some of the victories feel a little questionable, and that uneasy pride becomes part of the conversation because the episode cares about how the win felt as much as how it happened. The details stay messy on purpose. It keeps returning to the bosses that stood out, the fights that clicked, and the ones that still make the finish line feel a bit debatable. That is very much the point. Once the fight talk settles, the episode shifts into lore digging, where videos, podcasts, item descriptions, and memory all get used to piece the world together. Betrayals keep doing work there. The episode treats the story like a puzzle spread across the game and its surrounding lore, with all the little scraps the world leaves behind. Nothing is handed over cleanly. The appeal is in reconstructing the order of events and seeing how characters, factions, and old choices connect back to each other. The lore pays off slowly. The episode also spends time on the older, ruined feel of Souls worlds, where every place seems to sit on top of a more broken version of itself. Nothing ever feels newly built. That layered decay is part of why the games hit so hard, because the setting feels like a once-living kingdom that never really stayed dead. The past keeps showing through. There is also curiosity about the movie and what it might try to carry over. The cast matters, but the world matters more. By the end, the episode lands on the simple reason lore diving made the game better: it gave every boss, ruin, and betrayal more weight. That makes the whole thing stick.

As heard by us

A boss-fight discussion that turns an uneven Elden Ring run into lore, memory, and another argument for why Souls games stick.

This episode turns an uneven Elden Ring run into a conversation about bosses, the relief of getting through them, and the nagging sense that not every win feels clean.

Read the full review in PlayNext →

Why you'd press play

A Souls chat that drifts into Elden Ring lore and why the world feels ancient and layered.

Read the full recommendation in PlayNext →
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