Gamers Too

The Last of Us Awards

·47 min·4 clips
Nate forgot to press record, cutting off their second story—what did they almost reveal?
The episode opens with the hosts joking about a recording mishap where Nate forgot to press record, cutting off a story. They transition into news segments, starting with Sega's executive reshuffle involving Tsuji Utsumi. HBO's 'The Last of Us' wins eight Creative Arts Emmys, including awards for Nick Offerman and Storm Reid, leading to speculation that Season 2 might adapt 'Part 2' as 'Part 1.5' with reordered plot elements. The hosts briefly mention 'The Witcher' Season 4 casting Laurence Fishburne as Regis and criticize award show hosting. A roundup of layoffs includes 1,800 jobs at Unity, 500 at Twitch, and 170 at Discord, attributed to post-pandemic overexpansion. Valve announces a new AI content policy for Steam, requiring disclosure and review for pre-generated and live-generated AI. MSI reveals the Claw handheld PC at CES 2024, competing with the Steam Deck. Hi-Rez Studios announces 'Smite 2,' a sequel built on Unreal Engine 5. Retro Games Limited launches the Atari 400 Mini. CD Projekt Red veteran Matthias Tamaskowitz joins Rebel Wolves as creative director. The DICE Awards nominations are led by 'Spider-Man 2.' Rumors include 'Indiana Jones and the Great Circle,' Xbox games coming to PlayStation, and Nintendo outsourcing first-party IP. The hosts critique 'Suicide Squad: Kill the Justice League' for having five in-game currencies and a disruptive UI. Other topics include 'Hogwarts Legacy' selling 22 million units, NVIDIA's RTX 40 Super series, and mobile game spending hitting $107 billion. Personal updates involve Matt caring for his wife and Nate playing 'Assassin's Creed' and 'Against the Storm.'

As heard by us

A sharp, skeptical pass through Developer Direct questions, platform rumors, and the release dates still hanging.

The episode frames Microsoft's confirmed January 18 Developer Direct at 3 p.m. Eastern as less a hype stop than a checklist of unanswered questions.

Read the full review in PlayNext →

Why you'd press play

You want the January 18 Xbox Developer Direct, the platform-jump rumors, and one awkward question about how Sea of Thieves would work on PlayStation.

Read the full recommendation in PlayNext →
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