
Mike reveals how Expedition 33's press-turn combat can kill you in two turns if you miss an attack.
As heard by us
A loose, detail-driven chat about *Blue Prince* that keeps circling room 46 and the observatory.
The GameFix crew spends most of the episode on Blue Prince, and the best stretch is the one that stays on the game's moving parts: drafting rooms, reading notes, and realizing how much more math is hiding under the surface than it first appears.
Why you'd press play
You want a spoiler-light, room-by-room case for why Blue Prince keeps pulling them back in.
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