Game Fix Show · Evergreen Podcasts

Human Brain Cell Is Now Doomed

·1 hr 32 min·5 clips
Xbox has filed a patent for AI-generated ghost players that can help you through games.
1. Game Fix Show centers this episode on Red Steel, Tekken 8, a Virtua Fighter argument, Xbox's AI patent, and Mike's Retro Reboot on Rise of the Robots. 2. Brandon, Mike, and Verlaine host the episode, and Mike also supplies the Retro Reboot review that frames the discussion of older and newer fighting games. 3. The episode asks whether motion controls, modern fighting-game systems, and AI-assisted play are making games better or just different. 4. Mike says he plugged in his Wii and started playing Red Steel, then Red Steel 2, because he remembered motion controls as a future for first-person shooters. 5. He compares Red Steel's desk-flipping and cover-hiding to Time Crisis, and he names The Conduit as another Wii shooter with similar ideas. 6. Mike says he also played Resident Evil: Umbrella Chronicles and Silent Hill: Shattered Memories, which he treats as examples of motion controls that actually worked. 7. Mike shifts to Tekken 8 and says he is close to getting out of red ranks, which he treats as evidence that he is facing players who really know the game. 8. He argues that Tekken 8 feels less deep to him because universal abilities are so strong that character choice matters less than in older fighters. 9. Brandon answers with examples from Tekken 2, Tekken 3, Injustice, and Marvel vs. Capcom, describing how combo strings and repetitive pressure can dominate ranked play. 10. The conversation turns to Virtua Fighter, where they contrast super meters and crush counters with a system that still uses weight classes. 11. Mike uses Taka Arashi and Lion Rafale to explain why Virtua Fighter 3 changes aerial juggles based on character size. 12. Brandon says he wants a fighting game where real swings interrupt combos, ground attacks matter, and characters cannot jump ten feet high. 13. They compare that wish to WWE games, which Brandon says felt too much like wrestling simulators instead of games with strange arcade elements. 14. Mike later starts Resident Evil Requiem and says Grace's sections feel like classic Resident Evil with low ammo and stronger enemies. 15. He says Leon's sections are more action-oriented, and he mentions Leon being able to pick up a chainsaw as part of the game's action side. 16. The episode's news segment focuses on an Xbox patent for AI-generated ghost players and a way for friends to connect into your game to help you through it. 17. The hosts compare that patent to a PlayStation patent, mention Game Genie disputes from the 1980s and 1990s, and argue about whether the feature is accessibility, cheating, or both. 18. Verlaine says Microsoft is already leading in cloud gaming, Game Pass, and AI, while Brandon says Xbox's gaming division is a $20 billion business. 19. Listeners who like fighting games, retro shooters, and platform strategy talk will get the most out of this episode. 20. Listeners who want a tightly edited segment or avoid long back-and-forth debates may skip it.

As heard by us

Loose game-news talk that becomes most interesting when it turns into a practical argument about console control.

The episode moves briskly through Sony's Got Plans, Nintendo news around Mario Day, and a long stretch on AI assistance, mouse and keyboard support, accessibility, controller remapping, and where convenience starts to look like cheating.

Read the full review in PlayNext →

Why you'd press play

If you want a loud, messy take on AI helpers and console control, press play.

Read the full recommendation in PlayNext →
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