Future of UX | Your Design, Tech and User Experience Podcast | AI Design · Patricia Reiners

#147 Why designers need to think like founders with Felix Haas

·46 min·1 clip
Everyone can now build something, but that doesn't mean everyone provides value.
Everyone can build something now. Felix does not buy the easy AI fantasy, and he keeps separating making a product from making something useful. That split carries the episode. Patricia brings in their Berlin connection and his design role at Lovable, so the conversation feels personal instead of floating above the work. The warning shows up quickly. A one-prompt artifact may look impressive for a second, but Felix argues people can still sense when someone has cared enough to craft it. Product-market fit is still hard. He suggests it may be even harder now, because more builders create more noise around what actually helps. Patricia keeps turning the question back toward designers. Are they curious about AI, nervous about it, or still doing work they should probably drop? Felix opens that up. Curiosity is not just tool-chasing for him; it is a habit of caring about things. The gardening bit has some charm. A designer talking about planting flowers becomes a small read on personality, priorities, and what someone might do when AGI is supposedly taking over. It says more than it first seems to. The episode treats product thinking as part of design: notice the problem, care about usefulness, and do not confuse faster output with meaning. Patricia keeps the energy practical and excited, especially around what designers can change now, including how they judge AI-generated work. Near the end, podcasting turns into an audio diary: a record of what someone was learning, noticing, and trying to understand over time. That suits the episode. Good design here is not just speed. It leaves a trail of curiosity, judgment, and care.

As heard by us

AI may lower the barrier to building, but judgment and usefulness still matter most.

Patricia keeps the pace moving while Felix Haas, who leads design at Lovable, talks about curiosity, craft, and the difference between pointing a tool at a problem and making something that actually solves it.

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Why you'd press play

You want the design-lead perspective on building in the AI era.

Read the full recommendation in PlayNext →
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