FULL HP

¿CUÁNTO HA GANADO SONY LLEVANDO SUS EXCLUSIVOS A PC? Con DonPedroES - Full HP 1.695

·1 hr 9 min·4 clips
The Last of Us multiplayer project was in development for seven years, reached 80% completion, and its director was told about the cancellation just 24 hours before it was announced publicly.
1. FULL HP episode 1,695 opens with hosts Miguel and Pedro (DonPedroES) reacting to a sudden drop of 170 Twitch subscribers, which chat attributes to a batch of annual subscriptions expiring on the same day. 2. The main topic is sourced from a LinkedIn post by Jerry Liu, identified as a former employee of Sony's PlayStation PC division, who published internal-level revenue data on Sony's PC gaming business. 3. Liu's data shows that from 2021 to 2023, Sony earned approximately 300 million dollars net from PC ports—net meaning after porting costs were subtracted—driven primarily by God of War, Marvel's Spider-Man Remastered, Miles Morales, Horizon Zero Dawn, and The Last of Us Part II. 4. Miguel contextualises the porting investment as small relative to original development: a game costing 200 million dollars on PS5 might cost 10 million to port, making the 300 million net return a high-margin incremental business. 5. However, GamesRadar's analysis notes that PC generates less than half the revenue of the same games as PS5 exclusives, framing the 300 million as a significant underperformance relative to what exclusivity would have yielded. 6. The headline data point is the sequel collapse: God of War sold 4.2 million on Steam while Ragnarok sold 0.9 million; Spider-Man sold 2.7 million while Spider-Man 2 sold 0.7 million; Horizon Zero Dawn sold 4.5 million while Forbidden West sold 0.9 million—each sequel selling roughly one-fifth of the original. 7. The hosts explain the pattern: PC players buy the first game years after its PS5 release and don't buy a sequel—either because the gap between games is too long (they've moved on), or because they refuse to buy a PS5 to continue the story and simply wait or skip. 8. Pedro introduces a second structural threat: a rumoured next-generation Xbox (speculated at approximately €1,500) capable of natively running PC games could also run Sony's PC-ported titles on Microsoft hardware, effectively putting PlayStation exclusives on a competitor's device. 9. The hosts conclude that PC has shifted from a revenue opportunity to a 'strategic threat' for Sony, and predict the next console generation will be defined by a clash between Sony's closed exclusivity and Microsoft's open-platform model. 10. PS5 has increased in price by €100 in this announcement, bringing the standard edition to €650 and the digital to €600; cumulative increases since 2020 are €150 for the standard and €200 for the digital, representing a 30-50% increase on aging hardware. 11. The hosts attribute rising hardware prices to RAM costs, maritime shipping increases from Asia, and geopolitical supply chain disruption, and speculate that Nintendo Switch 2 may face similar pressures. 12. Sony acquired Cinemersive Labs, a studio founded in 2022 focused on AI machine learning and photorealistic rendering for games; Miguel notes the acquisition comes alongside closures of Bluepoint and Dark Outlaw Games, framing it as a pivot toward leaner, AI-enhanced studio structures. 13. Vinit Agarwal, director of the cancelled The Last of Us multiplayer project (The Last of Us Actions), spoke publicly about the cancellation: the project ran for seven years from 2017 to 2023, reached 80% completion, received a major funding boost in 2020, and Agarwal was informed of cancellation 24 hours before the public announcement. 14. The hosts speculate that Sony chose to prioritise Neil Druckmann's new project, Intergalactic: The Letty Prophet, over completing The Last of Us Actions, and note the cancellation coincided with HBO's The Last of Us Season 1 airing in January 2023—at the peak of the IP's cultural moment. 15. CD Projekt Red and Nvidia demonstrated The Witcher 4 at GDC 2026 with a 5 km² forest containing one million trees, 60 million plants of 200 species, and each tree containing over 10 million polygons. 16. The demo ran on an RTX 5090 at 2K upscaled to 4K at 80 FPS with Path Tracing and DLSS Quality enabled, and at 58 FPS on an RTX 4070 at 960p upscaled to 2K. 17. Indie Pass is a €6/month PC subscription service launching April 13 with over 70 independent games, distributing revenue proportionally to time played; the hosts and indie developers in the chat criticise the time-weighted model as unfair to short games and the catalogue as too obscure. 18. A brief Friday segment on Todd Howard references comments from former Bethesda senior artist Dennis Mejillones (2009–2021) about working under Howard. 19. The hosts note that the Super Mario Bros Movie 2 drew more opening-day viewers than the first film, which they attribute to audience retention plus a new character addition. 20. The episode's tone is informal, fast-paced, and audience-interactive throughout, with Miguel frequently making appeals for Twitch subscriptions and both hosts using profanity casually in their analysis.
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