EON Reality Podcast - AI and Immersive Technologies in Education · Dr. Renah Wolzinger, Chief Academic Officer at EON Reality

Coffee Talk with Instructional Designers - Lesson Planning for XR

·39 min·3 clips
Dr. Rena Walzinger reveals how AI helps her create lesson plans in just five minutes by organizing thoughts, not generating content.
Coffee comes first. Rena Walzinger and Megan Blevins open like instructional designers who have actually had to build lessons: start with the end, then work backward. The desired student outcome drives the EonXR lesson, the content choices, and the shareable URL at the finish. The episode stays pleasantly concrete. One example goes back to a first teaching experience, where a recording engineer had to shape a course from a book and its outline. Then Megan splits XR into two useful modes: one for giving learners information, and one for letting students prove what they understand. The heart lesson makes that plain. It can cover pumping rhythms and machine functions, but it can also become a place where a learner demonstrates the concept back to the instructor. The museum exhibition example lands even better. Megan says she was not an exhibition expert, but she could research the topic, gather design principles, and turn them into a lesson. Students do not just read about exhibit design. They virtually walk through rooms tied to different principles, then have to make something themselves. That move from guided experience to student project is the practical center of the conversation. A 3D model does not have to stop at pointing at a heart valve and naming a ventricle. The closing advice is clean enough to use: start with existing models, let the idea breathe, take a walk if the design jams up, and ask for help.

As heard by us

A practical XR lesson-planning session that turns backwards design into something teachers can build.

XR lesson planning sits at the center of the conversation, and it is presented as an active craft rather than a finished showcase. Rena Walzinger and Megan Blevins move from backwards design to a lesson built inside EonXR and, in time, to a usable URL.

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Why you'd press play

Build an XR lesson by working backward from the goal.

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