
Matt and Rob mash up random fantasy tropes to build a unique campaign setting from scratch.
As heard by us
Matt and Rob turn random fantasy-trope rolls into a playable quest by arguing productively with the table.
Dungeon Master of None makes tabletop prep feel like a constraint game, with Matt and Rob rolling fantasy tropes from a table and trying to turn the results into something playable.
Why you'd press play
Press play when you want tabletop prep to start with dice rolls and wander toward a usable quest hook.
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