Double Tap – The Fighting Game Community Podcast

Evo Japan Preview, Tekken 8 Divide, and Patch Frequency

·1 hr 10 min·5 clips
Why are 4,900 of Evo Japan's 6,526 entrants all playing Street Fighter 6?
The episode opens with hosts Crash, Static Gorilla, and Ja welcoming listeners and recapping last week's question about Hitbox's licensing program. They transition to previewing Evo Japan 2024, detailing its 6,526 entrants, with Street Fighter 6 comprising 4,900 players, and highlighting other games like Tekken 8 and Guilty Gear Strive. The hosts express excitement for the Third Strike tournament and potential announcements like Akuma for Street Fighter 6. Next, they delve into Tekken 8's community divide, discussing top player Knee's tweets expressing frustration with the game's aggression and his struggle to adapt, comparing it to past reactions to games like Marvel 3. Ja argues that modern sequels must be fundamentally different, citing examples like Counter-Strike and Guild Wars. The episode then shifts to patch frequency in fighting games, announcing poll results where 48% of voters preferred patches every six months. They analyze current practices: Street Fighter 6's infrequent patches, Mortal Kombat 1's frequent updates, and Guilty Gear Strive's quarterly changes with new mechanics. Crash proposes a hybrid model of one major annual patch and minor tweaks, while Ja emphasizes developer transparency. The hosts debate how patching affects competitive and casual players, noting that too-frequent changes can alienate the community. They reference unpatched classics like Marvel 2 and Melee. The episode ends with a new poll about Evo Japan excitement and calls for listener feedback on ideal patch cycles.
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