Do It On The Day: A Video Game Podcast by Jess McDonell · Jessica McDonell

NVIDIA's AI Tech DLSS 5 Destroyed By Internet For Hilarious Beauty Filter Looking Graphics

·47 min·3 clips
Grace Ashcroft looks like she has a Facetune filter when DLSS 5 is switched on.
1. Do It On The Day by Jess McDonell focuses on NVIDIA's DLSS 5 reveal and the internet reaction to its game footage. 2. Jess McDonell hosts, frames the segment as a one-topic show, and uses her own reaction to NVIDIA's video to guide the discussion. 3. The episode asks whether DLSS 5's AI-driven image processing improves games or makes them look worse. 4. NVIDIA announced DLSS 5 on 16 March, and Jess says the next version of Deep Learning Super Sampling is coming in autumn or fall. 5. The release video went up on NVIDIA's social channels and YouTube, where Jess cites 96,000 dislikes and 18,000 likes. 6. The main example comes from Resident Evil Requiem, where Grace Ashcroft is shown with DLSS 5 off and then on. 7. Jess says the 'on' version looks like an Instagram filter or Facetune, with fuller lips, brighter lips, and different color treatment. 8. She also names Hogwarts Legacy, Starfield, and an EA FC game as other footage shown in NVIDIA's video. 9. Jess argues that the footage uses overhead lighting that creates dark eyes, brow shadows, and an uncanny-valley look. 10. She says the video spends a lot of time on still images and paused animation, including a static Leon Kennedy comparison. 11. Jess quotes NVIDIA's description that DLSS 5 'infuse[s] pixels with photo-real lighting and materials' while blending handcrafted rendering with Gen AI. 12. She notes NVIDIA later said developers can tweak color grading, but questions how much control studios actually had over the showcase. 13. Jess says NVIDIA told Daniel Owen that the model takes a rendered 2D frame plus motion vectors as input at inference time. 14. She contrasts that with how artists and animators control a game's 3D environment, lighting, and character placement. 15. The episode also mentions Jensen Huang telling Tom's Hardware that critics are wrong and emphasizing 'generative control at the geometry level.' 16. Jess brings in a Kotaku headline about game devs reacting negatively and quotes an indie developer, Colin Twyer of Toinksoft, who said, 'thank fucking god I make 2D games.' 17. The tone is conversational, reactive, and heavily based on Jess reading quotes, naming specifics, and adding her own commentary. 18. The format is a solo commentary segment with lots of quick asides, repeated emphasis, and references to videos, articles, and social posts. 19. Fans of video game tech controversies and AI debates would probably want this. 20. Listeners wanting a neutral hardware roundup probably should skip it.

As heard by us

A pointed take on why some gamers are skeptical of DLSS 5.

Jess McDonald spends the episode on NVIDIA's DLSS 5 announcement and the criticism surrounding it. The piece is strongest when it stays close to what the output appears to be: overprocessed, standardized, and uncomfortably close to a face-tune effect.

Read the full review in PlayNext →

Why you'd press play

DLSS 5 looks like a FaceTune pass, and Jess explains why that set the internet off.

Read the full recommendation in PlayNext →
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