
Ed Fries claims Spacewar from 1962 is the first true video game, inspiring Nolan Bushnell's Computer Space and the entire arcade industry.
As heard by us
A bonus interview finds lasting roguelike tension in the simple dread of trying the wrong potion.
Dev Game Club's bonus interview format returns to the design gamble that gives Rogue so much of its charge: a potion or scroll might save a run, ruin it, or leave the player wiser only after the damage is done.
Why you'd press play
Press play when a black potion might heal you, blind you, or send the whole run sideways.
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