
Pete Petrusha returns to finish creating characters for his Ghost in the Shell RPG, revealing new cybernetic and natural traits.
As heard by us
A grounded look at how Ghost in the Shell turns cyberpunk character rules into story pressure.
Character creation becomes the clearest way into how Ghost in the Shell makes cyberpunk identity playable. Returning guest Pete Petruccia moves through shells, natural traits, cyber enhancements, and the Logicoma's allocation, then carries those choices into favors, flashbacks,…
Why you'd press play
Want cyberpunk character creation with actual rules behind the chrome?
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