
Mark Johnson launches 'Davecember,' a month-long series interviewing multiple board game enthusiasts all named Dave.
As heard by us
A warm conversation about personal-scale history, role-playing roots, and approaching Civil War game design with care.
The playful "Dave Sember" business opens an easygoing interview about historical games built at the scale of individual lives. The guest usually works in World War II, where detailed records allow him to follow particular people instead of relying on broader unit histories.
Why you'd press play
You'll hear why Dave Sember builds historical games around individual people rather than anonymous units.
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