
Bastionland Podcast - Tabletop Roleplaying Game Design · Chris McDowall
Quintin Smith's Rule of Three
·1 hr 18 min·5 clips
Quinton Smith says Torchbearer works because it makes players feel cold, tired, wet, and scared.
As heard by us
A grounded chat about how RPG mechanics change the feel of play.
Chris McDowell returns to the rule-of-three format with Quinton Smith, and the episode works best when it stays with the shift from board games into RPG design.
Why you'd press play
Hear why RPG classes work better when they start affecting the whole table.
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