Bastionland Podcast - Tabletop Roleplaying Game Design · Chris McDowall

George Bickers' Rule of Three

November 25, 2025·57 min·5 clips
George Bickers explains how Warhammer's rat catcher and cobbler careers shaped his view of working-class heroes in RPGs.
George Bickers discusses three influential games: Warhammer Fantasy Roleplay, which inspired his gritty career-based design; Nobilis, a diceless god-game he's never played but deeply admires; and Final Fantasy 7, which shaped his storytelling and career path. The conversation explores how these games influenced his work on projects like Gallo's Corner and Mappa Mundi.

As heard by us

A thoughtful RPG conversation about first loves, god games, and what rare designs leave behind.

George Bickers moves through a familiar tabletop arc, from his first roleplaying game in the mid-2000s to Nobilis, that rare white-whale book he keeps circling back to for its god-game ideas and the way those ideas get built.

Read the full review in PlayNext →

Why you'd press play

Press play for a quiet tour through a first RPG, a white whale, and some very specific god-game design.

Read the full recommendation in PlayNext →
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