
Bastionland Podcast - Tabletop Roleplaying Game Design · Chris McDowall
Cole Wehrle's Rule of Three
November 18, 2025·1 hr 1 min·5 clips
Pax Perferiana lets you poison coffee or build railways.
As heard by us
A sharp look at asymmetry, design memory, and why wide-open systems are harder than they look.
Chris McDowell and the guest work through a problem that actually matters: how a designer picks the games that shaped him, and how asymmetrical systems turn that memory into method.
Why you'd press play
Press play if you want a design conversation that starts with three important games and ends on why wide-aperture systems can feel exciting and bewildering.
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