Bastionland Podcast - Tabletop Roleplaying Game Design · Chris McDowall

Cole Wehrle's Rule of Three

November 18, 2025·1 hr 1 min·5 clips
Pax Perferiana lets you poison coffee or build railways.
Cole Wehrle discusses three influential games: Titan, for its elegant monster design; Pax Perferiana, for its wide historical simulation; and Pendragon, for its deep character mechanics. He shares insights on game design, world-building, and how these games shaped his career.

As heard by us

A sharp look at asymmetry, design memory, and why wide-open systems are harder than they look.

Chris McDowell and the guest work through a problem that actually matters: how a designer picks the games that shaped him, and how asymmetrical systems turn that memory into method.

Read the full review in PlayNext →

Why you'd press play

Press play if you want a design conversation that starts with three important games and ends on why wide-aperture systems can feel exciting and bewildering.

Read the full recommendation in PlayNext →
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